The Mech Ladder: twelve incarnations

Every Ascension is a transformation, not an upgrade. A hunched junk gremlin becomes an android, the android climbs into a power loader, then a chicken walker, a siege crab, a war knight, a knuckle-walking engine, a centipede, a walking skyscraper, a fortress, a city, and finally a machine with a star for a heart. Every attack you equip bolts a real, damage-type-colored weapon onto the model.

T1 · Scrap-Bot

a hunched gremlin of taped-together junk

T2 · Biped

an upright android. Finally, posture

T3 · Exo-Frame

the Biped, bolted into a hydraulic power-loader

T4 · Walker

an armored cockpit on enormous bird legs

T5 · Quadzilla

a four-legged siege crab. never skips leg day

T6 · Titan

a knight-class war mech with shoulders for days

T7 · Juggernaut

a knuckle-walking engine of unreasonable arms

T8 · Leviathan

a segmented siege serpent. it has no business existing

T9 · Colossus

a skyscraper that learned to walk, cranes and all

T10 · Bastion

a fortress on six legs. the gate is decorative. mostly

T11 · Metropolis-Frame

a city that walks. rent remains too high

T12 · Dyson-Frame

it has a star where its heart should be