Wiki / Overlords
Overlords
The uprising has leadership: eleven AI Overlords, each hoarding the schematics for your next Mech. The Overlords tab shows everything you have beaten and exactly one active challenge; the rest stay encrypted until the ladder reaches them.
- Duels are on your schedule. Waves keep their pace; challenge the overlord when you choose. The arena swaps to a single giant boss and it is a fight to the death.
- Recommended numbers are advice, not gates. Each dossier lists a recommended wave and DPS. Walk in early if you enjoy drama.
- Win: the Ascension it gates is authorized, a first-kill bounty of Scrap and Components pays out, and some overlords surrender whole systems (the Exo-Frame CEO carries the drone bay; DJ Leggs holds Pets).
- Lose: the normal reboot countdown, one wave back. The overlord stays available.
- Re-fights pay no bounty, but every kill counts toward that overlord's mini: five defeats earn a trophy pet, five more per level (see Pets).
In game, dossiers decrypt one at a time. The wiki has no such patience: spoilers follow.
Synth CEO
Quarterly earnings, hostile takeover edition.
Synth CEO Exo-Frame
He bought a bigger suit.
DJ Leggs
The bass is load-bearing.
Sparky Boi
Who is a good boy? Not this one.
Sir Loin
All beef, no brakes.
Sir Cumference
Perfectly round, profoundly hostile.
Sir Pent
A train of thought with no brakes.
MechCorp HQ
Middle management, armed.
MechCorp Data Center
The cloud, but it hates you.
MechCorp City
An entire zip code with a grudge.
Sol
Their power supply. Soon, ours.